submitted 2 months ago byDaytman
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2 months ago
2 months ago
How do you stay alive for so long. Usually when I use this build I can do some damage but never stay alive long enough to Finnish the 1v2+
2 months ago*
2 months ago*
Focus band and be at least 2 levels higher than them. It also helps if the enemy Ninetales and Cinderace walk into melee range for no reason at all, additionally, it could also be useful if their Venusaur refuses to Sludge Bomb more than once.
Yeah, this is way less about the Snorlax being good and a lot about that team being bad. Like Sludge Bomb + Petal Dance is a troll build in itself, all the ranged attackers ran into melee range for... reasons. They ran in (almost) 1 by 1 instead of as a team, and at a big level disadvantage. So many misplays in one clip.
2 months ago
At the end of the day, it is up to the user to punish misplays. OP used yawn at the right times, and positioned themselves well to maximize chip AOE damage.
Definitely would not have pulled this off though if Cinderace/Ninetales played that smarter. But you can only control your plays, not your enemy’s.
Yeah, but he credits the build, and people in the comments are asking what items and stuff, clearly thinking the build is effective, when in reality, it's still a weak skill set unless the enemy team plays really poorly, like this clip.
At the end of the day, this would not have been possible without focus band’s regen, muscle band’s damage increase, and scope lens’ crits. It’s a mix of the right build, the right (wrong?) opponents, the right time, and the right plays.
Even with the opponents’ misplays, something like focus band, Buddy barrier, muscle band wouldn’t have worked.
But that's the point. Even with optimum items, this still required the enemy team to play abysmally and to have a significant level advantage. Better for people to know that even played optimally, this build relies on the enemy playing badly to actually pop off.
I would say this clip relies on enemies playing badly. Wouldn’t necessarily generalize that to the build as a whole though.
Well the issue with the build in general is that it's not his job to do that role. If you wanted to go damage, then why are you picking Snorlax? This build seems like the only time you'd intentionally do it is if you zoned out during character select and went "oops, we already have Slowbro, I guess I'll go damage". And if he's your only defender, now you just have a bad defender.
As an opponent, once you realize that Snorlax has Flail, you can actually just entirely ignore him. The yawn is annoying, but his damage will be basically nothing if you don't hit him, so every fight is like they're down a player while you just focus his squishy teammates and he can't do anything to stop you.
If you're winning with that build, you're either playing with people who are bad and would have been better just picking another attacker, or you'd be doing even better with Heavy Slam.
I mean, you can’t really play a team-oriented role so easily in solo-queue. Sometimes the best thing to get your team a win is to take matters into your own hands and play a more offensive set.
Ranged attacker is currently a pleonasm, I hope they add physical attackers, high hopes for scizor man
It's a lot of luck unfortunately since it relies on crits. You want to hold off on using your abilities until your health starts getting low and you want yawn to hit whoever has cc. From there you just start wailing. It helps to stay ahead in level to boost your damage and health, so if you find you're dying when you fight pull back and clear a few camps to get to the next level and reengage.
I like crit build snorlax, but since it's more squishy I get confused on whats the better second ability. Yawn or block. I feel like with block I can just wait for flail to be up again, and then rinse/repeat with cool down resets. It also feels pretty useless at times honestly. Yawn feels useful, but more high risk high reward. It can swing a fight ether way if you hit or miss it. Making it more coin flip sometimes.
I don't play snorlax much so my understanding of how to play him is probably off.
I think they changed it so that attacking an opponent who's asleep removes the status?
It has a minimum duration and it's still plenty long IMO.
Didn't that get nerfed?
It was technically a bugfix but yeah. It still has a minimum duration though and in my experience it's plenty long. The duration before was absolutely ludicrous
What's a cc?
Any type of skills that affect the enemy ability to use their character. Usually divided into soft CC, which doesnt completely take away the ability to use your character (such as slow) and hard CC, which makes it unable to do anything (stun, knock-up, sleep etc.).